Hatari Atari Software Compatibility List

Version 1.2

This list has been written by: Thomas Huth, Eero Tamminen & Nicolas Pomarede

Hatari on the WWW: http://hatari.berlios.de/

Index

Introduction

Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.

First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.

Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.

Reporting compatibility issues

If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.

Before reporting something not working as expected, please check few things:

ST software compatibility list

By default everything that works on a real ST should work also in Hatari.

ST games

Tested ST games
Game Hatari version Notes
Alien World before 1.0  
Armalyte before 1.0  
Bubble Bobble before 1.0  
Defenders Of The Earth before 1.0  
Eliminator before 1.0  
Enchanted Land 1.0 Some versions do not load at all, others work fine.
This game uses heavily sync-scrolling techniques!
F15 Strike Eagle 2 before 1.0 Keyboard emulation seems to be dodgy
Leisure Suit Larry 2 before 1.0 Everything works, even Roland-MT32 MIDI music
Leander before 1.0  
Lethal Xcess 1.0 Uses sync-scrolling in ST mode and STE HW scrolling in STE mode.
Metal Mutant 1.0  
Navy Seals before 1.0  
Nebulus 1.1 Disappearing platform tiles sound dodgy
Robocop II 1.1  
Pirates! before 1.0 Game also supports MIDI music
Rick Dangerous before 1.0  
Skweek before 1.0 Does not work with cartridge / HD emulation
Slayer before 1.0 Raster fx at highscore entry dodgy
Speedball before 1.0  
Star Goose 1.1  
Subbuteo 1.1 Because of incorrect 68000 prefech for the 'ADD' opcode, the protection will not pass
Super Hang-On 1.0 Minor screen sync issues
Super Monaco GP 1.1 Bad FDC timings prevents the game from starting
Toki before 1.0  
Wings Of Death 1.0 works in STE mode too
Xenon 1.1  
Xenon 2 - Megablast before 1.0  

ST demos

Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).

Tested ST demos
Demo Hatari version Notes
1984: No Cooper 1.0 Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing
ACF: Just Buggin' 1.1 wrong FDC timings for the read sector command prevent demo from starting
Acid Team: Dragonnels* 1.1 Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings.
Aggression: Overdose before 1.0 Does not work with cartridge / HD emulation
BushWacKers: Transbeauce II* 1.1 Uses its own IKBD 6301 routine. Does not work with HD emulation.
Chaos: Pandemonium 1.1 Confusion screen crashes
Checkpoint: Posh before 1.0  
Checkpoint: Suretrip 49% 1.2  
Delta Force: Punish Your Machine 1.0 Sync-scroll, overscan...
Delta Force: Syntax Terror 1.1 In TCB and Tex screens, planes are shifted (the shifter stays in 60 Hz for too long)
DHS: Sweety before 1.0 Does not work with HD emulation
Dune: Illusion 1.0 Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 requires --slow-fdc else screen won't be cleared correctly
Dune/Sector One: Fantasia before 1.0  
Dune/Sector One: Odd Stuff before 1.0 Flickers with ST (not with STe) emulation
Equinox: Virtual Escape before 1.0  
MJJ Prod: Anomaly 1.1 Main menu gets out of sync when playing digidrums
M.C.S: Delirious 4 1.1 FDC timings error in loader
Next: Phaleon Giga Demo 1.0 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part)
Omega: Omega 1.1 In full overscan screen there's bad sync, shifters stays in 60 Hz for too long
Overlanders: European Demos 1.1 Does not work with cartridge / HD emulation
Overlanders: Ventura 1.1 In Ultimate Dist screen planes are shifted in the upper logo
Oxygene: Flip-o-demo before 1.0  
Phalanx: Overdrive 1.1 In Dragon screen planes are shifted in the upper part
Reservoir Gods: Hallucinations before 1.0  
Sector One: Oh no!! More Froggies 1.0 Demo doesn't support SID sound with timers during the overscan parts, so it stops music (it's not a bug).
ST Connexion/Overlanders/Legacy: Froggies over the Fence* 1.1 Uses its own IKBD 6301 routine
The CareBears: SoWatt 1.0 Sync-scroll, overscan...
The CareBears: Swedish New Year 1.2 Fullscreen in the first TCB screen does not work right
The Exceptions: B.I.G. Demo 1.0  
The Lost Boys: Mindbomb 1.1 In "DI No Shit" planes are shifted because the shifter stays in 60 Hz for too long. Does not work with cartridge / HD emulation
The Marvellous V8: V8 Music System 1.1 Works. (Uses a uncommon way to poll for keyboard data).
The Syndicate: If Pigs Could Fly before 1.0  
TNT Crew: Death of the left border 1.1 Planes are shifted
Unlimited Matricks: Dark Side Of The Spoon 1.0 Lots of fullscreens and sync-scrolling
X-Troll: Long Screen before 1.0  
Ym Rockerz: Popstars before 1.0 Sound works only with Hatari version 0.80 and later

ST applications

Note that some applications can even crash at startup if their configuration or data files are not writable.

Tested applications
Application Hatari version Notes
Programming
DevPac 2.2 before 1.0 MonST crashy
Turbo Assembler before 1.0 Due to a bug you need to have a proper disk image inserted into drive A.
GFABASIC 3.6TT before 1.0 MENU.PRG does not like harddisks. Use disk images for compiling.
ST Basic before 1.0  
Gulam shell before 1.0  
Orcs Resource editor before 1.0  
Graphics
Crackart before 1.0 Harddisk access does not work with GEMDOS emulation - fine with disk images
ImCon before 1.0  
Mgif before 1.0  
Neochrome before 1.0 Rasters sometimes unstable
OCR before 1.0 Didn't try scanning
Speed Of Light before 1.0  
Sound
MusicMon 2 before 1.0  
Noise Tracker 1.1  
Protracker before 1.0  
Quartet before 1.0  
SidSound Designer before 1.0  
Accompanist
(Henry Cosh Sequencer)
1.2 MIDI input/output works
Cubase Lite 1.2 MIDI input/output works
Sequencer One 1.2 Both MIDI input/output and sampled sound work
Text Editors
Tempus before 1.0  
Qed editor before 1.0  
Everest editor before 1.0  
Business applications
Opus spreadsheet before 1.0  
SBase database before 1.0  
Sheet spreadsheet before 1.0  
Calamus SL (demo) before 1.0 Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 VDI resolution...
Outline Art 3 (demo) before 1.0  
Communications
CAB browser before 1.0  
Connect before 1.0  
Kivi QWK Reader before 1.0  
Desktops
Teradesk desktop before 1.0  
Thing desktop before 1.0  
Science
Euler before 1.0  
Minidraft before 1.0  
Molsys before 1.0  
Utilities
Revenge Document Displayer before 1.0  
ST-Guide before 1.0  
ST-Zip before 1.0  
STCat before 1.0  
Lharc Shell before 1.0  
TwoInOne before 1.0  
Sagrotan viruskiller before 1.0  
Others
ZX Spectrum emulator before 1.0 Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono.

Midi setup

If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see alsa-midi.txt file.

STE software compatibility list

By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...

STE games

First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.

Tested STE games
Title Hatari version Notes
Alien Blast before 1.0  
Astrodia* before 1.0 Blitter support doesn't work with EmuTOS, only real STE TOS
Battletris+ before 1.0  
Blat! before 1.0  
Bombaman before 1.0  
Breakdance before 1.0 THE ultimate scene game
Chronicles of Omega* before 1.0  
Chaos Engine (demo) before 1.0  
ChuChu Rocket before 1.0 needs to be run from disk image
Dynabusters+ 1.1 Hi-score screen flickers
Frantick 1.0  
H.E.R.O. 2 before 1.0 Requires 4MB RAM
Leavin' Teramis* before 1.0 Works only in STE mode
Manga Puzzle before 1.0  
No Limit II before 1.0  
Obsession (demo) before 1.0 Opens top, left (with STE shifter bug) and bottom borders
Operation Garfield before 1.0  
Pacman on E before 1.0  
Penta* before 1.0 Blitter, DMA audio and STE fadings do work properly
Pooz* before 1.0 Uses STE DMA, blitter and palette
Power Up* 1.1 STE music sounds broken, but DMA sound effects and ST music work
Roger 1.1 Needs to be run from a disk image
Skulls before 1.0 Opens right border
Starball* before 1.0 Uses DMA sound
Stardust (tunnel demo) before 1.0  
STrEet Fighter 2 before 1.0 Uses blitter, HW scrolling and DMA sound
Stupid Balloon game before 1.0  
Substation (demo) before 1.0  
TomTar before 1.0  
Utopos 1.2  
Ultimate Arena before 1.0  
Wolfenstein 3D* 1.2 Uses DMA sound on STE
Zool (demo) 1.0  

STE demos

Blitter emulation cycle-accuracy is an issue for some demos.

Tested STE demos
Demo Hatari version Notes
Aggression: Armada is dead 1.0  
Aggression: Braindamage 1.1 The labyrinth screen has a small dark rectangle in bottom left corner which doesn't show up in videos from real STe.
Aggression: RGBeast 1.1 Overscan + blitter. Doesn't look right
Anatomica: Extreme Rage 1.1 Bad blitter timings cause timer B to occur at wrong time
Atari scene collective: 20 years* 1.1 You may need to reset between screens
DHS: Just Musix 2 1.0  
DHS: More or Less Zero 1.1 Initial texts + first (tunnel) screen messed up and screen sync issues in diffraction pattern screen, audio waveform block effect gfx not quite correct, audio not synched properly with gfx after spec-4096 pic, lmc1992 emulation missing for endpart modplayer. (works better than STeem though)
DHS: Tyranny & Massacre before 1.0  
GGN: The Sierpinski overdose 4K 1.0 Uses blitter, requires med-rez
ICE: Extacy before 1.0  
ICE: Jam-Cols 1.1 Wrong blitter timings
ICE: Kryos & Intruding 1.1 Planes are shifted
Imagina: Xmas demo 92 before 1.0 Flickers without frameskip
Imagina: Systematic error 1.1 DMA sound replay is distorted
Light: E605 before 1.0  
Light: Power Rise 1.1  
Light: VGA slideshow devel Some bad pixels and couple of the images don't show right, otherwise fine.
MJJ-Prod: 1st Step before 1.0  
MJJ-Prod: Tribute to Rainbow TOS 1.1  
New Core: Beyond Deadline before 1.0  
New Core: Coreflakes 1.1  
Next: Illusion devel Part of the Phaleon Gigademo
N.L.C: Techno Drugs before 1.0  
Omega: Grotesque before 1.0  
Ouch: Songs of the unexpected 1.1 Sound is sometimes distorted.
Paradox: X-mas 2004 demo 1.1 The last (4th) screen horizontal scroll texts don't look right and are jerky
Paradox: Pacemaker 1.1 Some garbage in the end screen when the demo has been started from hard disk.
Paradox: HighResMode 1.1 Spec512 in med-rez is not (yet) supported by Hatari
Reservoir Gods: Mind Rewind before 1.0 Opens all borders, heavily abuses horizontal STE HW scrolling
Reservoir Gods: Grimey before 1.0  
Sedma: Blitter Mania 1.1  
Syntax: Reanimation before 1.0  
T. Barker: Fantasia before 1.0 For any other than TOS 1.06, you need to use fantfix.prg first
T. Barker: TT-Wars STE before 1.0  
Unit 17: E.P.S.S. Demo & Dynamite 1.1 Bottom border content garbage in both due to bad blitter timing emulation
Zeal: Birdie 2 & Lethal Trash 1.0  

STE applications

Finally some STE only or STE enhanced applications

tested STE applications
Application Hatari version Notes
MaxYMiser DMA before 1.0  
Octalyzer STE 1.0 Opens borders, flickers sometimes
Protracker STE 1.0 50KHz replay duff
Stretch before 1.0 Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode

TT software compatibility list

Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.

TT games

TT games
Game Hatari version Notes
Oxyd 2 TT before 1.0 Oxyd 2 in color

TT demos

TT demos
Demo Hatari version Notes
256mbrot, Bragg256, Glasstro, Orion-B, Yabt before 1.0 TT/Falcon intros by ray//.tSCc
Beams demo TT-version 1.0 Doesn't work, stops at startup screen!
TT-Wars before 1.0 Star Wars demo

Falcon software compatibility list

The main thing preventing Falcon programs from working is incomplete DSP emulation (and even of the programs working, many would use DSP for music). You can select between three different DSP emulation modes with the Hatari "--dsp" option:

The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-".

The column for whether the program works and whether it has (working) sound have "yes" when this is true and otherwise "-".

Falcon games

Here are listed some Falcon games:

Falcon games
Title Working Sound DSP Comment
Addsub Yes - -
Bad Mood partially - emu Loads WADs, graphics with DSP look OK, but runs slower than 0.01fps
Blackhole yes - - 256-color mode only
Block Blizzard yes - -
Blum yes - - Disable sound
Bomb Squad yes yes -
Bugger by RG yes - -
Bunion by RG yes - -
Capy - - -
Cavemania (demo) Partially Partially - Some screens are black and music doesn't sound right
ChainZ yes - emu Keep space pressed while game is starting to disable DSP music play
Conquest of Elysium II yes - -
Columns by Deadheart (demo) yes - none Nice. Input doesn't work if DSP emu enabled
Corsair yes - none Black screen if DSP emu enabled
Cravon (demo) - - - Intros work, game doesn't
DB 4K yes - - DB in 4KB
Double Bobble 2000 yes - - Nice
DryEgg yes - - Needs over 4MB
Evolution Dino Dudes
(aka. Humans)
- - - Intro and menu work, but graphics are distorted in game.
(Game writes twice to the $ff820e register during one VBL!)
Falcon Fighter II yes yes - Problems with scrolling
FalcTron yes yes -
Ganymed.pd - - - Stops at beginning when showing hiscore
H2O - - none Stops when the game starts, with DSP emu enabled, stops earlier
Heretic yes - - Very slow
Hexogon yes yes -
Impulse - - none Breakout clone. Decrunching phase freezes if DSP emu enabled
Kwiks.pd yes - - nice Quix clone
Lamemine yes - dummy
Lasers and Hommes (DLDH2) - yes emu Intros work (including music), actual game graphics are mostly invisible
Llamazap partially - - Use joypad, issues in screen updates
Madtris yes - -
Masters of Chaos yes - - 2-4 player "Dungeon Master". 4 players needs MIDI.
Men at War yes - - Fire button doesn't work, intro has sync problems
Milanopol yes - -
Mine partially - - v1.02, GFA
Moongame - - -
Multi Briques - - -
Neurobot.108 yes - -
Nibe2 yes - - Videl emu doesn't support rasters (in title screen)
Offworld - - - Screen goes black at startup
Pac Them yes yes - Nice
Painium Disaster yes - none Some display problems. Stops at first screen if DSP emu enabled
Pingo98 - - - Stops at startup, worked earlier with colors wrong
Poker - - - Complains that it doesn't work on this type of monitor
Pong 2K (demo) partially - none Stops at first screen if DSP enabled
Pouspous yes - - HiColor only
Push It yes - none Black screen at startup if DSP emu enabled
Q-Blue yes - - Hicolor / VGA only
Radical (demo) yes - - Nice
Raiden yes yes - Use joypad, needs over 4MB
Rave yes - dummy
Reeking Rubber - - - Doesn't do anything
SBM v0.8 yes - - Nice Bomberman clone
SBM - - none Newer SBM versions bomb out
Snatch by FUN - - - VGA only, screen is not properly updated
Sky Fall by RG yes - -
Slippery Sam yes - none Stops at startup if DSP emu enabled
Sokoban by FUN - - - VGA, screen is not properly updated
Space Taxi yes - -
Spice yes yes - Nice Defender clone
Static yes - - Play solitaire against computer
Steinbruch yes - none Use STE joypad. Stops at startup if DSP emu enabled
Switch yes - none Stops at startup if DSP emu enabled
Sworm by RG yes - -
Tank Blaster yes - -
TeknoBalls - - - Black screen at startup
Tautology II by RG yes - - Nice Mahjongg variant, use STE joypad
Tetrhex yes - -
Towers 2 - - - Black screen at startup
ToyMan yes - -
Tron2 yes - none Stops at startup if DSP emu enabled
Tron2001 - - - Bus error at startup
TUM yes - - GEM minesweeper
Ufo War - - - Screen scrambled
Vertical Mayhem(+) yes yes - Works perfectly, nice columns clone
Watership - - emu Shows a giant W, but doesn't do anything else
Willie Adventurer yes - none Game freezes if DSP emu's enabled. Both 1st and 2nd preview versions work, but 1st one has display issues
Wotanoid - - - Stops at startup
Zodiax (demo) yes yes - Nice R-type game clone

Falcon demos

Here are listed some Falcon demos:

Falcon demos
Title Working Sound DSP Comment
124 Beers partially yes - Some screens don't work
6 Sievert yes - - Works fully?
680xx - - - After a long while scrolls a picture
Alive yes - - Has strange screen size changes
Ascii, SnowStorm, HongTron yes - - Intros by Reservoir Gods (RG)
Ats by DHS yes - -
Beams (Falcon version) yes - - Music is buggy
Birdshow yes - - A simple FLE animation player
Blue & Flu, 4K yes - - Very nice 4K demos from New Beat
Bugs from Outer Space yes yes none When DSP emu enabled, black screen after into
Built-in Obsolescence - yes dummy With DSP emu freezes with bg music, with dummy emulation, shows also "something" (while generating bus errors)
Cebit93 partially yes - Screen is not updated properly
Chrome Dragon yes yes -
Cruor 96k - - - With DSP emu enabled, just black screen, otherwise bus errors
Dba Magazine 14 intro yes - -
Delta - - - Stops almost immediately after startings
Eearth yes - - Texturemapped ball
E.K.O System partially yes - Many screens missing
Falcon Flight yes yes -
Firestar yes - -
Fogintro - - - Bus errors
GEM-demo yes - -
Hmmm - - - Strange screen size with blank screen
Ice yes - none With DSP emu enabled, freezes at startup
Illness partially - none With DSP emu enabled, freezes at startup, without it freezes after intro screen
Illusion 64 yes - none With DSP emu enabled, freezes at startup
JESTERday Partially Partially - Music demo, but music doesn't sound right (at all)
LostBlubb - - - Infinite bus errors
Madness - yes - Only music works
Maggie 24 intro yes - none Freezes with DSP "emu" mode, with "none", has awful color flicker
Mahabharata partially - - Very slow and misses stuff
Motion Partially - emu Unfinished Aggression demo with source code. Realtime handwriting screens work with the current DSP emu.
Mouse yes - - AVR animation/music with Brainstorm player. Sound broken.
Oergs by Lazer - - dummy With "dummy" DSP emu shows "something", otherwise only black screen
Out by Lineout - - - Stops at startup
Sonolumineszenz - - - White screen at startup
Stax 96k - - - Says "Something wrong with Falcon"
Schlumpf by Lazer partially - dummy Problems with colors etc. Freezes with other than "dummy" DSP emu setting
Timeout - - - Stops after saying "Initializing DSP - OK"
Atari UK demos yes - - 50fps plasma screen flickers badly
Virtual City yes - emu HiColor only, drawing the city requires DSP emulation
Warum by Lazer yes - dummy Works fine with "dummy", freezes at startup any other DSP emu setting
Weltchmerz - - - After showing a picture, doesn't do anything else
Whirlpool 128k - - emu Just white screen
Wildfire 4K partially - emu With DSP "emu" mode works really slowly, with "dummy" DSP mode just changes colors, but at good speed
Yepyha partially - - Stops in middle
Xtasie - - - Might require 030 MMU which AUE core doesn't emulate

Falcon applications

Here are listed some Falcon specific applications:

Falcon applications
Title Working Sound DSP Comment
AceMidi (demo) partially - dummy Freezes with DSP "emu" mode, with "dummy" mode complains about DSP init
AceTracker - - emu About freezes with "emu" mode, quits with any other DSP mode. Files need to be writable.
Animator yes - -
Apex Animator (demo) - - - Resets the emulator. The separate imageviewers work except for the JPEG one which requires DSP
AVI 030 yes - -
Chronos 3D player - - - Complains about wrong resolution, requires 15-bit
Delmpaint yes - - Bombs on exit
Escapepaint Yes - - Very nice
FalcAMP partially - emu Freezes when it starts to play MODs, MP3s complain about internal error
FlaySID partially - emu Freezes when it starts to play, with dummy DSP mode just logs DPS init error.
FlexTrax - - emu Freezes after startup. Despite docs, graphics look OK only in VGA mode.
Godpaint yes - -
Indypaint yes - - Infinite errors on exit
Rainbow II multimedia - - - Exits immediately back to desktop
Whip yes - dummy Several of the effects don't work (correctly). To see cursor, disable DSP emu.


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