Version 1.2
This list has been written by: Thomas Huth, Eero Tamminen & Nicolas Pomarede
Hatari on the WWW: http://hatari.berlios.de/
Here are lists of Atari software that have been tested with different Hatari versions and configurations. The lists concentrate mainly on software that has (historically had) problems working in Hatari or provide good regression test-cases for some specific technical emulation issues, but some well known other programs are also listed.
First is listed software (games, demos and applications) for normal STs, after them is listed STE software. Then there are a few TT-only games and demos, and finally a list of somewhat working Falcon games, demos and applications.
Technical details and any known issues in the software are described in the "Notes" column of the lists. Software having issues has different "Hatari version" column background color; orange for minor and red for major issues. The first known/tested Hatari version with which a program worked (perfectly) or with which it was last tested still to have issues, is given in the version field.
If something that works on the real hardware doesn't work properly in Hatari (or something has started working in latest Hatari version) and this information is missing from these lists, please mail hatari-devel mailing list so that we can update the list.
Before reporting something not working as expected, please check few things:
By default everything that works on a real ST should work also in Hatari.
Game | Hatari version | Notes |
Alien World | before 1.0 | |
Armalyte | before 1.0 | |
Bubble Bobble | before 1.0 | |
Defenders Of The Earth | before 1.0 | |
Eliminator | before 1.0 | |
Enchanted Land | 1.0 |
Some versions do not load at all, others work fine. This game uses heavily sync-scrolling techniques! |
F15 Strike Eagle 2 | before 1.0 | Keyboard emulation seems to be dodgy |
Leisure Suit Larry 2 | before 1.0 | Everything works, even Roland-MT32 MIDI music |
Leander | before 1.0 | |
Lethal Xcess | 1.0 | Uses sync-scrolling in ST mode and STE HW scrolling in STE mode. |
Metal Mutant | 1.0 | |
Navy Seals | before 1.0 | |
Nebulus | 1.1 | Disappearing platform tiles sound dodgy |
Robocop II | 1.1 | |
Pirates! | before 1.0 | Game also supports MIDI music |
Rick Dangerous | before 1.0 | |
Skweek | before 1.0 | Does not work with cartridge / HD emulation |
Slayer | before 1.0 | Raster fx at highscore entry dodgy |
Speedball | before 1.0 | |
Star Goose | 1.1 | |
Subbuteo | 1.1 | Because of incorrect 68000 prefech for the 'ADD' opcode, the protection will not pass |
Super Hang-On | 1.0 | Minor screen sync issues |
Super Monaco GP | 1.1 | Bad FDC timings prevents the game from starting |
Toki | before 1.0 | |
Wings Of Death | 1.0 | works in STE mode too |
Xenon | 1.1 | |
Xenon 2 - Megablast | before 1.0 |
Some (very) rare demos try to install IKBD code. Hatari doesn't have full 6301 emulator, but has specific code to handle these particular demos. They are marked with '*'. Few remaining screen sync issues are related to hi/lo frequency switching or switching to 60 Hz for too long (used for border removal).
Demo | Hatari version | Notes |
1984: No Cooper | 1.0 | Many very good plasma effects, mid res overscan, ... The loader's protection requires exact cpu/shifter sync, as well as cpu pairing |
ACF: Just Buggin' | 1.1 | wrong FDC timings for the read sector command prevent demo from starting |
Acid Team: Dragonnels* | 1.1 | Uses its own IKBD 6301 routine. The "Unlimited Bobs" screen is very sensitive to proper IKBD timings. |
Aggression: Overdose | before 1.0 | Does not work with cartridge / HD emulation |
BushWacKers: Transbeauce II* | 1.1 | Uses its own IKBD 6301 routine. Does not work with HD emulation. |
Chaos: Pandemonium | 1.1 | Confusion screen crashes |
Checkpoint: Posh | before 1.0 | |
Checkpoint: Suretrip 49% | 1.2 | |
Delta Force: Punish Your Machine | 1.0 | Sync-scroll, overscan... |
Delta Force: Syntax Terror | 1.1 | In TCB and Tex screens, planes are shifted (the shifter stays in 60 Hz for too long) |
DHS: Sweety | before 1.0 | Does not work with HD emulation |
Dune: Illusion | 1.0 | Very nice demo. Works OK with Hatari, but Glenz vectors part on disk 2 requires --slow-fdc else screen won't be cleared correctly |
Dune/Sector One: Fantasia | before 1.0 | |
Dune/Sector One: Odd Stuff | before 1.0 | Flickers with ST (not with STe) emulation |
Equinox: Virtual Escape | before 1.0 | |
MJJ Prod: Anomaly | 1.1 | Main menu gets out of sync when playing digidrums |
M.C.S: Delirious 4 | 1.1 | FDC timings error in loader |
Next: Phaleon Giga Demo | 1.0 | 4 disks. Some overscan screens have small sync issues (in Future Minds screen, planes are shifted in the lower part) |
Omega: Omega | 1.1 | In full overscan screen there's bad sync, shifters stays in 60 Hz for too long |
Overlanders: European Demos | 1.1 | Does not work with cartridge / HD emulation |
Overlanders: Ventura | 1.1 | In Ultimate Dist screen planes are shifted in the upper logo |
Oxygene: Flip-o-demo | before 1.0 | |
Phalanx: Overdrive | 1.1 | In Dragon screen planes are shifted in the upper part |
Reservoir Gods: Hallucinations | before 1.0 | |
Sector One: Oh no!! More Froggies | 1.0 | Demo doesn't support SID sound with timers during the overscan parts, so it stops music (it's not a bug). |
ST Connexion/Overlanders/Legacy: Froggies over the Fence* | 1.1 | Uses its own IKBD 6301 routine |
The CareBears: SoWatt | 1.0 | Sync-scroll, overscan... |
The CareBears: Swedish New Year | 1.2 | Fullscreen in the first TCB screen does not work right |
The Exceptions: B.I.G. Demo | 1.0 | |
The Lost Boys: Mindbomb | 1.1 | In "DI No Shit" planes are shifted because the shifter stays in 60 Hz for too long. Does not work with cartridge / HD emulation |
The Marvellous V8: V8 Music System | 1.1 | Works. (Uses a uncommon way to poll for keyboard data). |
The Syndicate: If Pigs Could Fly | before 1.0 | |
TNT Crew: Death of the left border | 1.1 | Planes are shifted |
Unlimited Matricks: Dark Side Of The Spoon | 1.0 | Lots of fullscreens and sync-scrolling |
X-Troll: Long Screen | before 1.0 | |
Ym Rockerz: Popstars | before 1.0 | Sound works only with Hatari version 0.80 and later |
Note that some applications can even crash at startup if their configuration or data files are not writable.
Application | Hatari version | Notes |
Programming | ||
DevPac 2.2 | before 1.0 | MonST crashy |
Turbo Assembler | before 1.0 | Due to a bug you need to have a proper disk image inserted into drive A. |
GFABASIC 3.6TT | before 1.0 | MENU.PRG does not like harddisks. Use disk images for compiling. |
ST Basic | before 1.0 | |
Gulam shell | before 1.0 | |
Orcs Resource editor | before 1.0 | |
Graphics | ||
Crackart | before 1.0 | Harddisk access does not work with GEMDOS emulation - fine with disk images |
ImCon | before 1.0 | |
Mgif | before 1.0 | |
Neochrome | before 1.0 | Rasters sometimes unstable |
OCR | before 1.0 | Didn't try scanning |
Speed Of Light | before 1.0 | |
Sound | ||
MusicMon 2 | before 1.0 | |
Noise Tracker | 1.1 | |
Protracker | before 1.0 | |
Quartet | before 1.0 | |
SidSound Designer | before 1.0 | |
Accompanist (Henry Cosh Sequencer) |
1.2 | MIDI input/output works |
Cubase Lite | 1.2 | MIDI input/output works |
Sequencer One | 1.2 | Both MIDI input/output and sampled sound work |
Text Editors | ||
Tempus | before 1.0 | |
Qed editor | before 1.0 | |
Everest editor | before 1.0 | |
Business applications | ||
Opus spreadsheet | before 1.0 | |
SBase database | before 1.0 | |
Sheet spreadsheet | before 1.0 | |
Calamus SL (demo) | before 1.0 | Nice with Hatari 32Mhz 68020+FPU STE emulation at 1024x768x1 VDI resolution... |
Outline Art 3 (demo) | before 1.0 | |
Communications | ||
CAB browser | before 1.0 | |
Connect | before 1.0 | |
Kivi QWK Reader | before 1.0 | |
Desktops | ||
Teradesk desktop | before 1.0 | |
Thing desktop | before 1.0 | |
Science | ||
Euler | before 1.0 | |
Minidraft | before 1.0 | |
Molsys | before 1.0 | |
Utilities | ||
Revenge Document Displayer | before 1.0 | |
ST-Guide | before 1.0 | |
ST-Zip | before 1.0 | |
STCat | before 1.0 | |
Lharc Shell | before 1.0 | |
TwoInOne | before 1.0 | |
Sagrotan viruskiller | before 1.0 | |
Others | ||
ZX Spectrum emulator | before 1.0 | Installer needs to be run from a floppy image and (HD) install directory needs to be already present. After installing, use unzip to get zero byte sized files from the original self-extracting zip files. Both 68000 and 68030 versions work both in color and mono. |
If you don't have a MIDI sequencer, on Linux you can use a softsynth like Timidity or FluidSynth instead (if your distribution supports ALSA). For instructions, see alsa-midi.txt file.
By default everything should work with the STE emulation. The lists below contain nearly all the STE specific software that the developers could get their hands on...
First are some STE games that do work with the STE features in Hatari. Most of these games work only on STE, but here are also some games which work (or have a version that works) also on ST, i.e. they are just STE enhanced. These are marked with '*'.
Title | Hatari version | Notes |
Alien Blast | before 1.0 | |
Astrodia* | before 1.0 | Blitter support doesn't work with EmuTOS, only real STE TOS |
Battletris+ | before 1.0 | |
Blat! | before 1.0 | |
Bombaman | before 1.0 | |
Breakdance | before 1.0 | THE ultimate scene game |
Chronicles of Omega* | before 1.0 | |
Chaos Engine (demo) | before 1.0 | |
ChuChu Rocket | before 1.0 | needs to be run from disk image |
Dynabusters+ | 1.1 | Hi-score screen flickers |
Frantick | 1.0 | |
H.E.R.O. 2 | before 1.0 | Requires 4MB RAM |
Leavin' Teramis* | before 1.0 | Works only in STE mode |
Manga Puzzle | before 1.0 | |
No Limit II | before 1.0 | |
Obsession (demo) | before 1.0 | Opens top, left (with STE shifter bug) and bottom borders |
Operation Garfield | before 1.0 | |
Pacman on E | before 1.0 | |
Penta* | before 1.0 | Blitter, DMA audio and STE fadings do work properly |
Pooz* | before 1.0 | Uses STE DMA, blitter and palette |
Power Up* | 1.1 | STE music sounds broken, but DMA sound effects and ST music work |
Roger | 1.1 | Needs to be run from a disk image |
Skulls | before 1.0 | Opens right border |
Starball* | before 1.0 | Uses DMA sound |
Stardust (tunnel demo) | before 1.0 | |
STrEet Fighter 2 | before 1.0 | Uses blitter, HW scrolling and DMA sound |
Stupid Balloon game | before 1.0 | |
Substation (demo) | before 1.0 | |
TomTar | before 1.0 | |
Utopos | 1.2 | |
Ultimate Arena | before 1.0 | |
Wolfenstein 3D* | 1.2 | Uses DMA sound on STE |
Zool (demo) | 1.0 |
Blitter emulation cycle-accuracy is an issue for some demos.
Demo | Hatari version | Notes |
Aggression: Armada is dead | 1.0 | |
Aggression: Braindamage | 1.1 | The labyrinth screen has a small dark rectangle in bottom left corner which doesn't show up in videos from real STe. |
Aggression: RGBeast | 1.1 | Overscan + blitter. Doesn't look right |
Anatomica: Extreme Rage | 1.1 | Bad blitter timings cause timer B to occur at wrong time |
Atari scene collective: 20 years* | 1.1 | You may need to reset between screens |
DHS: Just Musix 2 | 1.0 | |
DHS: More or Less Zero | 1.1 | Initial texts + first (tunnel) screen messed up and screen sync issues in diffraction pattern screen, audio waveform block effect gfx not quite correct, audio not synched properly with gfx after spec-4096 pic, lmc1992 emulation missing for endpart modplayer. (works better than STeem though) |
DHS: Tyranny & Massacre | before 1.0 | |
GGN: The Sierpinski overdose 4K | 1.0 | Uses blitter, requires med-rez |
ICE: Extacy | before 1.0 | |
ICE: Jam-Cols | 1.1 | Wrong blitter timings |
ICE: Kryos & Intruding | 1.1 | Planes are shifted |
Imagina: Xmas demo 92 | before 1.0 | Flickers without frameskip |
Imagina: Systematic error | 1.1 | DMA sound replay is distorted |
Light: E605 | before 1.0 | |
Light: Power Rise | 1.1 | |
Light: VGA slideshow | devel | Some bad pixels and couple of the images don't show right, otherwise fine. |
MJJ-Prod: 1st Step | before 1.0 | |
MJJ-Prod: Tribute to Rainbow TOS | 1.1 | |
New Core: Beyond Deadline | before 1.0 | |
New Core: Coreflakes | 1.1 | |
Next: Illusion | devel | Part of the Phaleon Gigademo |
N.L.C: Techno Drugs | before 1.0 | |
Omega: Grotesque | before 1.0 | |
Ouch: Songs of the unexpected | 1.1 | Sound is sometimes distorted. |
Paradox: X-mas 2004 demo | 1.1 | The last (4th) screen horizontal scroll texts don't look right and are jerky |
Paradox: Pacemaker | 1.1 | Some garbage in the end screen when the demo has been started from hard disk. |
Paradox: HighResMode | 1.1 | Spec512 in med-rez is not (yet) supported by Hatari |
Reservoir Gods: Mind Rewind | before 1.0 | Opens all borders, heavily abuses horizontal STE HW scrolling |
Reservoir Gods: Grimey | before 1.0 | |
Sedma: Blitter Mania | 1.1 | |
Syntax: Reanimation | before 1.0 | |
T. Barker: Fantasia | before 1.0 | For any other than TOS 1.06, you need to use fantfix.prg first |
T. Barker: TT-Wars STE | before 1.0 | |
Unit 17: E.P.S.S. Demo & Dynamite | 1.1 | Bottom border content garbage in both due to bad blitter timing emulation |
Zeal: Birdie 2 & Lethal Trash | 1.0 |
Finally some STE only or STE enhanced applications
Application | Hatari version | Notes |
MaxYMiser DMA | before 1.0 | |
Octalyzer STE | 1.0 | Opens borders, flickers sometimes |
Protracker STE | 1.0 | 50KHz replay duff |
Stretch | before 1.0 | Screen extender (like the famous Bigscreen). One of the few programs which uses STE hardware scrolling also in monochrome mode |
Most programs that work on TT work also in the Falcon emulation and as all 1-8 bit GEM programs work without problems under TT emulation this section lists only TT-specific games and demos.
Game | Hatari version | Notes |
Oxyd 2 TT | before 1.0 | Oxyd 2 in color |
Demo | Hatari version | Notes |
256mbrot, Bragg256, Glasstro, Orion-B, Yabt | before 1.0 | TT/Falcon intros by ray//.tSCc |
Beams demo TT-version | 1.0 | Doesn't work, stops at startup screen! |
TT-Wars | before 1.0 | Star Wars demo |
The main thing preventing Falcon programs from working is incomplete DSP emulation (and even of the programs working, many would use DSP for music). You can select between three different DSP emulation modes with the Hatari "--dsp" option:
The "dsp" column in tables below tells which DSP emulation mode needs to be used for the given program to work. If it doesn't matter, the column contains "-".
The column for whether the program works and whether it has (working) sound have "yes" when this is true and otherwise "-".
Here are listed some Falcon games:
Title | Working | Sound | DSP | Comment |
Addsub | Yes | - | - | |
Bad Mood | partially | - | emu | Loads WADs, graphics with DSP look OK, but runs slower than 0.01fps |
Blackhole | yes | - | - | 256-color mode only |
Block Blizzard | yes | - | - | |
Blum | yes | - | - | Disable sound |
Bomb Squad | yes | yes | - | |
Bugger by RG | yes | - | - | |
Bunion by RG | yes | - | - | |
Capy | - | - | - | |
Cavemania (demo) | Partially | Partially | - | Some screens are black and music doesn't sound right |
ChainZ | yes | - | emu | Keep space pressed while game is starting to disable DSP music play |
Conquest of Elysium II | yes | - | - | |
Columns by Deadheart (demo) | yes | - | none | Nice. Input doesn't work if DSP emu enabled |
Corsair | yes | - | none | Black screen if DSP emu enabled |
Cravon (demo) | - | - | - | Intros work, game doesn't |
DB 4K | yes | - | - | DB in 4KB |
Double Bobble 2000 | yes | - | - | Nice |
DryEgg | yes | - | - | Needs over 4MB |
Evolution Dino Dudes (aka. Humans) |
- | - | - | Intro and menu work, but graphics are distorted in game. (Game writes twice to the $ff820e register during one VBL!) |
Falcon Fighter II | yes | yes | - | Problems with scrolling |
FalcTron | yes | yes | - | |
Ganymed.pd | - | - | - | Stops at beginning when showing hiscore |
H2O | - | - | none | Stops when the game starts, with DSP emu enabled, stops earlier |
Heretic | yes | - | - | Very slow |
Hexogon | yes | yes | - | |
Impulse | - | - | none | Breakout clone. Decrunching phase freezes if DSP emu enabled |
Kwiks.pd | yes | - | - | nice Quix clone |
Lamemine | yes | - | dummy | |
Lasers and Hommes (DLDH2) | - | yes | emu | Intros work (including music), actual game graphics are mostly invisible |
Llamazap | partially | - | - | Use joypad, issues in screen updates |
Madtris | yes | - | - | |
Masters of Chaos | yes | - | - | 2-4 player "Dungeon Master". 4 players needs MIDI. |
Men at War | yes | - | - | Fire button doesn't work, intro has sync problems |
Milanopol | yes | - | - | |
Mine | partially | - | - | v1.02, GFA |
Moongame | - | - | - | |
Multi Briques | - | - | - | |
Neurobot.108 | yes | - | - | |
Nibe2 | yes | - | - | Videl emu doesn't support rasters (in title screen) |
Offworld | - | - | - | Screen goes black at startup |
Pac Them | yes | yes | - | Nice |
Painium Disaster | yes | - | none | Some display problems. Stops at first screen if DSP emu enabled |
Pingo98 | - | - | - | Stops at startup, worked earlier with colors wrong |
Poker | - | - | - | Complains that it doesn't work on this type of monitor |
Pong 2K (demo) | partially | - | none | Stops at first screen if DSP enabled |
Pouspous | yes | - | - | HiColor only |
Push It | yes | - | none | Black screen at startup if DSP emu enabled |
Q-Blue | yes | - | - | Hicolor / VGA only |
Radical (demo) | yes | - | - | Nice |
Raiden | yes | yes | - | Use joypad, needs over 4MB |
Rave | yes | - | dummy | |
Reeking Rubber | - | - | - | Doesn't do anything |
SBM v0.8 | yes | - | - | Nice Bomberman clone |
SBM | - | - | none | Newer SBM versions bomb out |
Snatch by FUN | - | - | - | VGA only, screen is not properly updated |
Sky Fall by RG | yes | - | - | |
Slippery Sam | yes | - | none | Stops at startup if DSP emu enabled |
Sokoban by FUN | - | - | - | VGA, screen is not properly updated |
Space Taxi | yes | - | - | |
Spice | yes | yes | - | Nice Defender clone |
Static | yes | - | - | Play solitaire against computer |
Steinbruch | yes | - | none | Use STE joypad. Stops at startup if DSP emu enabled |
Switch | yes | - | none | Stops at startup if DSP emu enabled |
Sworm by RG | yes | - | - | |
Tank Blaster | yes | - | - | |
TeknoBalls | - | - | - | Black screen at startup |
Tautology II by RG | yes | - | - | Nice Mahjongg variant, use STE joypad |
Tetrhex | yes | - | - | |
Towers 2 | - | - | - | Black screen at startup |
ToyMan | yes | - | - | |
Tron2 | yes | - | none | Stops at startup if DSP emu enabled |
Tron2001 | - | - | - | Bus error at startup |
TUM | yes | - | - | GEM minesweeper |
Ufo War | - | - | - | Screen scrambled |
Vertical Mayhem(+) | yes | yes | - | Works perfectly, nice columns clone |
Watership | - | - | emu | Shows a giant W, but doesn't do anything else |
Willie Adventurer | yes | - | none | Game freezes if DSP emu's enabled. Both 1st and 2nd preview versions work, but 1st one has display issues |
Wotanoid | - | - | - | Stops at startup |
Zodiax (demo) | yes | yes | - | Nice R-type game clone |
Here are listed some Falcon demos:
Title | Working | Sound | DSP | Comment |
124 Beers | partially | yes | - | Some screens don't work |
6 Sievert | yes | - | - | Works fully? |
680xx | - | - | - | After a long while scrolls a picture |
Alive | yes | - | - | Has strange screen size changes |
Ascii, SnowStorm, HongTron | yes | - | - | Intros by Reservoir Gods (RG) |
Ats by DHS | yes | - | - | |
Beams (Falcon version) | yes | - | - | Music is buggy |
Birdshow | yes | - | - | A simple FLE animation player |
Blue & Flu, 4K | yes | - | - | Very nice 4K demos from New Beat |
Bugs from Outer Space | yes | yes | none | When DSP emu enabled, black screen after into |
Built-in Obsolescence | - | yes | dummy | With DSP emu freezes with bg music, with dummy emulation, shows also "something" (while generating bus errors) |
Cebit93 | partially | yes | - | Screen is not updated properly |
Chrome Dragon | yes | yes | - | |
Cruor 96k | - | - | - | With DSP emu enabled, just black screen, otherwise bus errors |
Dba Magazine 14 intro | yes | - | - | |
Delta | - | - | - | Stops almost immediately after startings |
Eearth | yes | - | - | Texturemapped ball |
E.K.O System | partially | yes | - | Many screens missing |
Falcon Flight | yes | yes | - | |
Firestar | yes | - | - | |
Fogintro | - | - | - | Bus errors |
GEM-demo | yes | - | - | |
Hmmm | - | - | - | Strange screen size with blank screen |
Ice | yes | - | none | With DSP emu enabled, freezes at startup |
Illness | partially | - | none | With DSP emu enabled, freezes at startup, without it freezes after intro screen |
Illusion 64 | yes | - | none | With DSP emu enabled, freezes at startup |
JESTERday | Partially | Partially | - | Music demo, but music doesn't sound right (at all) |
LostBlubb | - | - | - | Infinite bus errors |
Madness | - | yes | - | Only music works |
Maggie 24 intro | yes | - | none | Freezes with DSP "emu" mode, with "none", has awful color flicker |
Mahabharata | partially | - | - | Very slow and misses stuff |
Motion | Partially | - | emu | Unfinished Aggression demo with source code. Realtime handwriting screens work with the current DSP emu. |
Mouse | yes | - | - | AVR animation/music with Brainstorm player. Sound broken. |
Oergs by Lazer | - | - | dummy | With "dummy" DSP emu shows "something", otherwise only black screen |
Out by Lineout | - | - | - | Stops at startup |
Sonolumineszenz | - | - | - | White screen at startup |
Stax 96k | - | - | - | Says "Something wrong with Falcon" |
Schlumpf by Lazer | partially | - | dummy | Problems with colors etc. Freezes with other than "dummy" DSP emu setting |
Timeout | - | - | - | Stops after saying "Initializing DSP - OK" |
Atari UK demos | yes | - | - | 50fps plasma screen flickers badly |
Virtual City | yes | - | emu | HiColor only, drawing the city requires DSP emulation |
Warum by Lazer | yes | - | dummy | Works fine with "dummy", freezes at startup any other DSP emu setting |
Weltchmerz | - | - | - | After showing a picture, doesn't do anything else |
Whirlpool 128k | - | - | emu | Just white screen |
Wildfire 4K | partially | - | emu | With DSP "emu" mode works really slowly, with "dummy" DSP mode just changes colors, but at good speed |
Yepyha | partially | - | - | Stops in middle |
Xtasie | - | - | - | Might require 030 MMU which AUE core doesn't emulate |
Here are listed some Falcon specific applications:
Title | Working | Sound | DSP | Comment |
AceMidi (demo) | partially | - | dummy | Freezes with DSP "emu" mode, with "dummy" mode complains about DSP init |
AceTracker | - | - | emu | About freezes with "emu" mode, quits with any other DSP mode. Files need to be writable. |
Animator | yes | - | - | |
Apex Animator (demo) | - | - | - | Resets the emulator. The separate imageviewers work except for the JPEG one which requires DSP |
AVI 030 | yes | - | - | |
Chronos 3D player | - | - | - | Complains about wrong resolution, requires 15-bit |
Delmpaint | yes | - | - | Bombs on exit |
Escapepaint | Yes | - | - | Very nice |
FalcAMP | partially | - | emu | Freezes when it starts to play MODs, MP3s complain about internal error |
FlaySID | partially | - | emu | Freezes when it starts to play, with dummy DSP mode just logs DPS init error. |
FlexTrax | - | - | emu | Freezes after startup. Despite docs, graphics look OK only in VGA mode. |
Godpaint | yes | - | - | |
Indypaint | yes | - | - | Infinite errors on exit |
Rainbow II multimedia | - | - | - | Exits immediately back to desktop |
Whip | yes | - | dummy | Several of the effects don't work (correctly). To see cursor, disable DSP emu. |
Hatari development team, October 2008 |