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d3d9texture.h

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00001 /************************************************************************
00002         filename:       d3d9texture.h
00003         created:        17/7/2004
00004         author:         Paul D Turner with D3D 9 Updates by Magnus Österlind
00005         
00006         purpose:        Defines concrete texture class for D3D9.0
00007 *************************************************************************/
00008 /*************************************************************************
00009     Crazy Eddie's GUI System (http://www.cegui.org.uk)
00010     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
00011 
00012     This library is free software; you can redistribute it and/or
00013     modify it under the terms of the GNU Lesser General Public
00014     License as published by the Free Software Foundation; either
00015     version 2.1 of the License, or (at your option) any later version.
00016 
00017     This library is distributed in the hope that it will be useful,
00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00020     Lesser General Public License for more details.
00021 
00022     You should have received a copy of the GNU Lesser General Public
00023     License along with this library; if not, write to the Free Software
00024     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00025 *************************************************************************/
00026 #ifndef _d3d9texture_h_
00027 #define _d3d9texture_h_
00028 
00029 #include "CEGUIBase.h"
00030 #include "CEGUIRenderer.h"
00031 #include "CEGUITexture.h"
00032 #include "d3d9renderer.h"
00033 #include <d3d9.h>
00034 #include <list>
00035 
00036 // Start of CEGUI namespace section
00037 namespace CEGUI
00038 {
00039 
00044 class DIRECTX9_GUIRENDERER_API DirectX9Texture : public Texture
00045 {
00046 private:
00047         /*************************************************************************
00048                 Friends (to allow construction and destruction)
00049         *************************************************************************/
00050         friend  Texture* DirectX9Renderer::createTexture(void);
00051         friend  Texture* DirectX9Renderer::createTexture(const String& filename, const String& resourceGroup);
00052         friend  Texture* DirectX9Renderer::createTexture(float size);
00053         friend  void     DirectX9Renderer::destroyTexture(Texture* texture);
00054 
00055 
00056         /*************************************************************************
00057                 Construction & Destruction (by Renderer object only)
00058         *************************************************************************/
00059         DirectX9Texture(Renderer* owner);
00060         virtual ~DirectX9Texture(void);
00061 
00062 public:
00070         virtual ushort  getWidth(void) const            {return d_width;}
00071 
00072 
00080         virtual ushort  getHeight(void) const           {return d_height;}
00081 
00082 
00096         virtual void    loadFromFile(const String& filename, const String& resourceGroup);
00097 
00098 
00115         virtual void    loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight);
00116 
00117 
00125         LPDIRECT3DTEXTURE9      getD3DTexture(void) const               {return d_d3dtexture;}
00126 
00127 
00128         // 
00139         void    setD3DTextureSize(uint size);
00140 
00141 
00153         virtual void    preD3DReset(void);
00154 
00155 
00167         virtual void    postD3DReset(void);
00168 
00169 
00170 private:
00171         /*************************************************************************
00172                 Implementation Functions
00173         *************************************************************************/
00174         // safely free direc3d texture (can be called multiple times with no ill effect)
00175         void    freeD3DTexture(void);
00176 
00177 
00178         /*************************************************************************
00179                 Implementation Data
00180         *************************************************************************/
00181         LPDIRECT3DTEXTURE9              d_d3dtexture;           
00182         String                                  d_filename;                     
00183     String                  d_resourceGroup;    
00184         bool                                    d_isMemoryTexture;      
00185 
00186         ushort                                  d_width;                        
00187         ushort                                  d_height;                       
00188 };
00189 
00190 } // End of  CEGUI namespace section
00191 
00192 
00193 #endif  // end of guard _d3d9texture_h_

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